Quantcast
Channel: Luke Smith clarifies comments on weapon perks : DestinyTheGame
Browsing all 141 articles
Browse latest View live

/u/HateEgo on Luke Smith clarifies comments on weapon perks

Well, what are the perks and how will different combinations of active perks effect a weapon's utility? Imagine possibilities then apply that to 100 guns with varying base mechanics. Loot based systems...

View Article



/u/dusty_trendhawk on Luke Smith clarifies comments on weapon perks

Well, that's pretty interesting news. For me, one of the things that has kept me playing for so long has been the grind for that perfect roll. I think I will definitely miss that feeling, like when my...

View Article

/u/xKingxnitemare on Luke Smith clarifies comments on weapon perks

hmmm more of the games core elements taken out. im starting to see a trend here. Im starting to wonder if Activision is pulling the strings to get bungie to dumbdown their game for the masses. This is...

View Article

/u/chowdahead03 on Luke Smith clarifies comments on weapon perks

100% its beyond blatant at this point.

View Article

/u/Josecitox on Luke Smith clarifies comments on weapon perks

So guns now are simply guns, designed as a simple gun with a fixed set of perks for them to be easy to balance. Weapon mods will probably change that slightly to add a reason to have 2 or 3 of the same...

View Article


/u/Ammboz on Luke Smith clarifies comments on weapon perks

So. Basically pve gets screwed again because of pvp. Nice.

View Article

/u/MarkcusD on Luke Smith clarifies comments on weapon perks

If mods are like the Division where they can affect fire rate, mag size, reload speed, etc then mods can take the place of random drops to some the degree. Problem is we don't know because everything...

View Article

/u/DeVinchENigma on Luke Smith clarifies comments on weapon perks

u/Icknay94 lack of rng a good thing? This quote is also intriguing:How can my second, third, and tenth Better Devils hand cannon be interesting? That's a question we should be asking and answering as...

View Article


/u/-Necrovore- on Luke Smith clarifies comments on weapon perks

They could just nerf drop rates to Praetorian Foil levels on all legendaries to keep people grinding.

View Article


/u/kingcactuswolf on Luke Smith clarifies comments on weapon perks

This is...I actually don't have words... what's the point...after 200 hours or so you will have all the weapons you want and then be done. There will be practically no more farming. I don't want to get...

View Article

/u/Glamdring804 on Luke Smith clarifies comments on weapon perks

I mean, that's what happens anyway, but metas will settle a lot faster now.

View Article

/u/Flyinpenguin117 on Luke Smith clarifies comments on weapon perks

And yet another piece of news that further kills my enthusiasm for Destiny 2. Just like subclass perks, they just solve a problem by axing it in its entirety. This is just going to lead to everyone...

View Article

/u/jpocket on Luke Smith clarifies comments on weapon perks

They cannot help themselves but to keep catering to the absolute lowest common denominator casual level every expansion. In Rise of Iron seemingly 1/2 of all guns end up with a god roll because of all...

View Article


/u/cyreides on Luke Smith clarifies comments on weapon perks

Not sure why some people in here seem to be miffed about lack of rng based perks, or think it's somehow taking the fun out of things. Rng is fucking awful. Period.

View Article

/u/[deleted] on Luke Smith clarifies comments on weapon perks

Copy/paste from a thread about God Rolls earlier today. I went on a small rant about Destiny's loot system, and now it's magically relevant.I despise Destiny's loot system. Not because it's random...

View Article


/u/Shehabx09 on Luke Smith clarifies comments on weapon perks

As much as I want to bitch and moan about it, as much as I'm disappointed in it because it will probably won't be replaced by a better system, I have to give it a chance and be optimistic about it

View Article

/u/WVgolf on Luke Smith clarifies comments on weapon perks

Lame, totally lame

View Article


/u/Julamipol88 on Luke Smith clarifies comments on weapon perks

did i read it right ? " we want more diversity but we are reducing everything, the skill tree, flat cooldowns/no int-dis.str, reducing the dmg from primaries, and now static perks?da hell is this ?...

View Article

/u/ThePigWarrior on Luke Smith clarifies comments on weapon perks

We had to choose between The Devil You Know and The Devil You Don't for 3 years, but now we have Better Devils.

View Article

/u/PGZ4sheezy on Luke Smith clarifies comments on weapon perks

I don't mind this at all. I know there was some discussion about the benefits of a random-roll loot system earlier, but I think things could be better this way. Also, I just love that they're keeping...

View Article
Browsing all 141 articles
Browse latest View live




Latest Images